Locked up in the secret laboratory
Published on 30.09.2022
112 pages
156 mm x 205 mm
ISBN: 978-3-8458-5013-9
Notes
- Many different types of puzzles pictures, codes, logic and number puzzles, combination tasks and much more.
- Hints and solutions included
- Playable alone or with others
Welcome to the world of espionnage and secret missions! The mad scientist Zaphira Zalamander is a threat to our world. Your role will be to counterattack her dark plans by cracking exciting puzzles and brainteasers. But be aware: you only have a few days to save the world!
Trapped between the pages - Remove that thing!
Our little demon Snuphuluzius XVII is not alone anymore - Fluffy has moved in. And that's actually quite annoying, because now Snuphuluzius has to share his cookies and his favourite spot on the sofa is always occupied. It can't go on like that - can you help our little demon get rid of Fluffy? All it takes is some underworld magic and good riddle solving skills.
To the productReading is annoying - Stay away with these books!
Karoline Kneberwecht lives among dusty book pages at the back of a school library shelf. All she really wants is some peace and quiet. But unfortunately there's an emergency: her tame book scorpion Zwicko has escaped! And now Karoline needs the readers' help. Where is her pet hiding? A wild search through the pages of the book begins - because Zwicko loves to nibble his way through letters, puzzles and crazy stories.
To the productReading is annoying - Books? No, thanks!
The resolute harvestman lady Karoline lives between the dusty books on the shelves of a library and just wants her peace and quiet. Therefore, she tries by all means to persuade the young reader to put the book down. Because (according to Karoline): reading is BORING, stories are DULL, and letters are ANNOYING! But the more the spider lady argues, the funnier and more absurd her examples become. Maybe books are actually quite entertaining after all?
To the productTrapped between the pages - do not enter!
Warning - this book is dangerous! It contains ancient occult symbols and magical runes. In the hands of the wrong person it may cause fear and trouble. In the worst case the borders between the human world and the demon realm might open. The consequences would be horrendous!
Don't come too close or else you might get pu...pulled into the demon realm. Great! Too late! Well, hello then. My name is Snuphuluzius XVII and I sure don't want to have you here! Do you have any idea of how embarrasing it would be for me to be seen with a human?! So let's get you out of this book asap!
Join Snuphi on his way through the underworld, to the palace, to school and help him break into Parodontho's laboratory to find out if magic can free YOU this time...
To the productStill trapped between the pages! (Vol.2)
After allegedly releasing Snuphuluzius XVII from his eternal prison, he finds himself trapped once again in another book. Apparently he also went through numerous other books in the progress, like The Big encyclopedia of Pugs and a maths text book from school. Definitely not a pleasant experience. Eventually he ends up in a very thorough history book. But the magic somehow messed with the content of the book... and it has all come to life! Follow Snuphuluzius XVII through the different chapters of history and ensure his survival. A fun interactive story with lots of humour, puzzles and riddles. Will Snuphuluzius XVII be free in the end? Or is there more trouble ahead?
To the productEscape from the Dragon Castle
You are now sure of it: a betrayer is hidden among lecturers of the prestigious Magic Adademy. His aim is to kill the King! But he is one step ahead of you and as he finds out that you see through his sneaky plan, he tries to set you up. Everybody now thinks that you stole away the magical amulett of the castle. Can you get yourself out of jail, disrupt his plan and save the King?
To the productTrapped between the pages! (Vol.1)
Snuphuluzius XVII has had enough! The little demon from the fourth circle of hell feels unappreciated. He is a real demon too! Defiantly, he decides to travel to the human world by possessing a human, someone important and influential. Just like the big demons. But something goes terrible wrong and instead of being able to slip into a human Snuphuluzius wakes up in a boring book. He is trapped and cannot escape without the help of someone else. Lucky for him, this book has just been bought -by you! Are you up to the demon’s challenges? Will you be able to perform the ritual and free Snuphuluzius XVII?
To the productOfficer Kluftinger in danger!
An Escape-Room game
Are YOU the right person to put the mole behind bars?
Since his last case, Kluftinger knows that there is a security leak at the police headquarters which gives information and results of investigations to the underworld.
He decdides to end this dangerous situation - and instructs YOU to identify the mole and get him arrested! But the headquarters are big and on top of that you only have one hour to put Kluftingers' bold plan into operation...
Escape Room - under the abducter's control
An Escape-Thriller-Game
The daughter of a filthy rich industrialist got kidnapped - Ransom demand: 1.5 Million euros!
The Criminal Investigation Department puts YOU, their special agent for tricky cases, onto this case. You start with your investigations but at the place of delivery for the ransom you get knocked down from behind. As you get your consciousness back you find yourself chained up in the basement of an old office building - without food or any little hint for any plans with you. Will you be able to free yourself, find the missing girl and get out of the abducters' hideout alive?
Escape Room - Bloody trail
An Escape-Thriller-game
A new case for YOU: as a specialist for tricky cases you follow a trail of packages that conatin body parts of an unidentifiable corpse.
You manage to find the sender and face him in a remote country house. There you have an unpleasent surprise: You know this man! You did put him behind bars about 13 years ago - a fatefull deed for which he plots revenge. The mad man overpowers you and drags you into a bare room where you regain consciousness and wake up with a revealing ticking noise that comes from a metal band around your neck. A voice recording informs you that you'll get a "fair" 1:99 chance of leaving this building alive! Time is running...
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